Post by wittzo on Mar 30, 2005 21:59:07 GMT -6
news.yahoo.com/news?tmpl=story&ncid=749&e=1&u=/ap/20050329/ap_on_bi_ge/sony_playstation_lawsuit
They sort of "borrowed" the technology for their vibroshock controller. The company already hit up Microsoft for $26 million for the X-Box's shaky controller..
------------------------------------------
Sony Fined $90.7M in PlayStation Case
Mon Mar 28, 9:39 PM ET Business - AP
By MATTHEW FORDAHL, AP Technology Writer
SAN JOSE, Calif. - A judge has ordered Sony Corp. to pay $90.7 million to a company that develops technology that enhances video game realism but immediately stayed an order that would halt U.S. sales of Sony's popular PlayStation consoles.
San Jose-based Immersion Corp. sued Sony in 2002, saying the Japanese company violated two of its patents, using them to create tactile feedback features.
A federal jury in Oakland decided in favor of Immersion in September and ordered Sony to pay $82 million in damages.
On Thursday, U.S. District Judge Claudia Wilken affirmed the decision — and tacked on $8.7 million in interest. She also ordered the sales ban but granted Sony an immediate stay pending the company's expected appeal.
Sony has already paid Immersion $7 million in compulsory license payments ordered by the court and will continue to do so each quarter, based on sales of infringing products, until there is a reversal or settlement.
A Tokyo-based Sony official, speaking on condition of anonymity, said the company plans to appeal. He declined to give more details because the lawsuit is pending.
"We have always believed, and continue to believe, in the strength of our intellectual property," Immersion Chief Executive Victor Viegas said Monday. "We remain confident of our position in the appeals process."
San Jose-based Immersion was awarded far less than the $299 million it sought in the suit against Sony Computer Entertainment and Sony Computer Entertainment America.
Immersion claimed Sony's PlayStation products infringed on patents related to "vibro-tactile" technologies that simulate the sense of touch in videogame play. The suit specifically names the PlayStation consoles, Dual Shock controllers and 47 games.
In news releases last year, Sony claimed to have sold more than 27 million PlayStation2 consoles in the United States, making it the No. 1 video game machine. Last week, it launched a portable version, though Viegas said the new device does not appear to infringe on Immersion patents.
In 2003, Immersion settled another patent dispute with Microsoft Corp., the maker of the Xbox video game console. In the settlement, the software giant paid $26 million, including $6 million for a roughly 10 percent stake in the company.
In an interview Monday, Viegas did not rule out a settlement with Sony, but said previous discussions have gone nowhere.
"We had numerous discussions but none of them have ever yielded a settlement, resolution or a solution to our problem," he said.
He added the appeals process could take 12 to 18 months.
Immersion, founded in 1993, holds more than 270 worldwide patents and has more than 280 applications pending related to software and hardware that use so-called haptic technology. The company also develops touch technology for use in medicine, automobiles and mobile phones.
Its shares jumped 55 cents, or 9.6 percent, to close at $6.30 in Monday trading on the Nasdaq Stock Market.
They sort of "borrowed" the technology for their vibroshock controller. The company already hit up Microsoft for $26 million for the X-Box's shaky controller..
------------------------------------------
Sony Fined $90.7M in PlayStation Case
Mon Mar 28, 9:39 PM ET Business - AP
By MATTHEW FORDAHL, AP Technology Writer
SAN JOSE, Calif. - A judge has ordered Sony Corp. to pay $90.7 million to a company that develops technology that enhances video game realism but immediately stayed an order that would halt U.S. sales of Sony's popular PlayStation consoles.
San Jose-based Immersion Corp. sued Sony in 2002, saying the Japanese company violated two of its patents, using them to create tactile feedback features.
A federal jury in Oakland decided in favor of Immersion in September and ordered Sony to pay $82 million in damages.
On Thursday, U.S. District Judge Claudia Wilken affirmed the decision — and tacked on $8.7 million in interest. She also ordered the sales ban but granted Sony an immediate stay pending the company's expected appeal.
Sony has already paid Immersion $7 million in compulsory license payments ordered by the court and will continue to do so each quarter, based on sales of infringing products, until there is a reversal or settlement.
A Tokyo-based Sony official, speaking on condition of anonymity, said the company plans to appeal. He declined to give more details because the lawsuit is pending.
"We have always believed, and continue to believe, in the strength of our intellectual property," Immersion Chief Executive Victor Viegas said Monday. "We remain confident of our position in the appeals process."
San Jose-based Immersion was awarded far less than the $299 million it sought in the suit against Sony Computer Entertainment and Sony Computer Entertainment America.
Immersion claimed Sony's PlayStation products infringed on patents related to "vibro-tactile" technologies that simulate the sense of touch in videogame play. The suit specifically names the PlayStation consoles, Dual Shock controllers and 47 games.
In news releases last year, Sony claimed to have sold more than 27 million PlayStation2 consoles in the United States, making it the No. 1 video game machine. Last week, it launched a portable version, though Viegas said the new device does not appear to infringe on Immersion patents.
In 2003, Immersion settled another patent dispute with Microsoft Corp., the maker of the Xbox video game console. In the settlement, the software giant paid $26 million, including $6 million for a roughly 10 percent stake in the company.
In an interview Monday, Viegas did not rule out a settlement with Sony, but said previous discussions have gone nowhere.
"We had numerous discussions but none of them have ever yielded a settlement, resolution or a solution to our problem," he said.
He added the appeals process could take 12 to 18 months.
Immersion, founded in 1993, holds more than 270 worldwide patents and has more than 280 applications pending related to software and hardware that use so-called haptic technology. The company also develops touch technology for use in medicine, automobiles and mobile phones.
Its shares jumped 55 cents, or 9.6 percent, to close at $6.30 in Monday trading on the Nasdaq Stock Market.